// 版权归陈超所有


#include "CC_GameplayTags.h"

namespace CC_GameplayTags
{
	/*主要属性*/
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Attributes_Primary_Intelligence, "Attributes.Primary.Intelligence", "智力")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Attributes_Primary_Agile, "Attributes.Primary.Agile", "敏捷")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Attributes_Primary_Strength, "Attributes.Primary.Strength", "力量")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Attributes_Primary_Vigor, "Attributes.Primary.Vigor", "体质")
	/*次级属性*/
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Attributes_Secondary_Armor, "Attributes.Secondary.Armor", "护甲")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Attributes_Secondary_ArmorPenetration, "Attributes.Secondary.ArmorPenetration", "护甲穿透")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Attributes_Secondary_BlockChance, "Attributes.Secondary.BlockChance","格挡几率")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Attributes_Secondary_CriticalHitChance, "Attributes.Secondary.CriticalHitChance","暴击几率")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Attributes_Secondary_CriticalHitDamage, "Attributes.Secondary.CriticalHitDamage","暴击伤害")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Attributes_Secondary_CriticalHitResistance, "Attributes.Secondary.CriticalHitResistance","暴击抗性")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Attributes_Secondary_HealthRegeneration, "Attributes.Secondary.HealthRegeneration","生命回复")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Attributes_Secondary_ManaRegeneration, "Attributes.Secondary.ManaRegeneration","魔法回复")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Attributes_Secondary_MaxHealth, "Attributes.Secondary.MaxHealth","最大生命值")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Attributes_Secondary_MaxMana, "Attributes.Secondary.MaxMana","最大法力值")
	
	/*消息标签*/
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Message_HealthPotion, "Message.HealthPotion","生命药水")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Message_ManaPotion, "Message.ManaPotion","魔法药水")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Message_HealthCrystal, "Message.HealthCrystal","生命水晶")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Message_ManaCrystal, "Message.ManaCrystal","魔法水晶")
	
	/*Input标签*/
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Input_Move, "Input.Move","移动输入")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Input_LMB, "Input.LMB","鼠标左键输入")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Input_RMB, "Input.RMB","鼠标右键输入")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Input_1, "Input.1","1键输入")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Input_2, "Input.2","2键输入")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Input_3, "Input.3","3键输入")
	CC_AURA_API UE_DEFINE_GAMEPLAY_TAG_COMMENT(Input_4, "Input.4","4键输入")
	
	
}
